This website uses cookies.
The Rules We Break cover

The Rules We Break

by

Whether you’re a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way. PRAISE FOR THE RULES WE BREAK ... "It is marvelous seeing serious thought given to the magic of games rather than just the mechanics. Games can't really be understood without understanding play; and the philosophy of play, and the relationship between play and rules is fascinating. Ultimately, to understand games one has to actually engage with and experiment with them in a playful and introspective way, and that is really what The Rules We Break is all about." – Richard Garfield, mathematician, inventor, and creator of the card game, Magic: The Gathering " The Rules We Break is a handbook for the 21st century, where play just happens to be a serious way to learn about—and change—the systems that impact our lives.” – Colleen Macklin, game designer and associate professor of media design at Parsons The New School for Design "This marvelous book - years in the making - is a treasure trove of design thinking, inspiring reflections, and practical exercises. The Rules we Break belongs on the shelf of every designer and educator." – Richard LeMarchand, game designer and associate professor, USC Games program Eric Zimmerman is a game designer and professor of game design at the NYU Game Center, a program he helped design at NYU’s Tisch School of the Arts. He lives in New York City.
Publisher
Eric Zimmerman
ISBN-13
9781648960673
ISBN-10
1668539365
Subjects
Details: PaperbackSize: 8 x 10 INPages: 208Publication Date: 11/22/2022Rights: Worldauthor-Eric ZimmermanBooksDesigndrawdown

  • Have:1
  • Want:
  • Avg Rating:
  • Ratings:

Who has this book

1 Connection

Recommendations

Black, Brown + Latinx Design Educators
Black, Brown + Latinx Design Educators
by Black
Prints and Their Makers
Prints and Their Makers
by more than one hundred artists
Pyramid Scheme
Pyramid Scheme
by the generals of antiquity when visiting a battlefield
The Book of Circles
The Book of Circles
by ancient Sumerians as a system of recording trade are juxtaposed with logos of modern retailers like Target; Venn diagrams
The Most Beautiful Swiss Books 2022: The Producers’ Issue
The Most Beautiful Swiss Books 2022: The Producers’ Issue
by a new jury chaired by Sereina Rothenberger
Fraser Muggeridge studio: Crayonograph
Fraser Muggeridge studio: Crayonograph
by Fraser Muggeridge studio over the last 15 years
Experimental Jetset: Full Scale False Scale
Experimental Jetset: Full Scale False Scale
by Experimental Jetset
Dear Data
Dear Data
by their attention to the details of their lives---including complaints
How Design Makes Us Think
How Design Makes Us Think
by of The Designer's Dictionary of Type and The Designer's Dictionary of Color
Allen Ruppersberg: Intellectual Property 1968–2018
Allen Ruppersberg: Intellectual Property 1968–2018
by the Walker’s award-winning design studio and in close collaboration with the artist
Experimental Jetset: Superstructures
Experimental Jetset: Superstructures
by the design studio
Making the Movement
Making the Movement
by activists as tools to advance the fight for justice and freedom
Bauhaus: Weimar, Dessau, Berlin, Chicago
Bauhaus: Weimar, Dessau, Berlin, Chicago
by Bauhaus
Rem Koolhaas: Elements of Architecture
Rem Koolhaas: Elements of Architecture
by any architect
Hell
Hell
by writing on the origins and details of each hell
The Designer Says
The Designer Says
by Sara Bader
Posters for Change
Posters for Change
by designers from around the globe
Inside Paragraphs
Inside Paragraphs
by Cyrus Highsmith
Kenya Hara: Designing Japan – A Future Built on Aesthetics
Kenya Hara: Designing Japan – A Future Built on Aesthetics
by Kenya Hara
Renny Ramakers: Rethinking Design – Curator of Change
Renny Ramakers: Rethinking Design – Curator of Change
by Aaron Betsky shows how Ramakers has emphasized the mix of high and low cultures
Making Camp
Making Camp
by burrowing into bags full of leaves for the night
Speak Data
Speak Data
by award-winning information designer Giorgia Lupi guide you from one observation and revelation to the next
The Architect and Designer Birthday Book
The Architect and Designer Birthday Book
by ized biographies
Color Scheme
Color Scheme
by Edith Young
The Ohno Book
The Ohno Book
by and OH no founder James Edmondson explains about type
Graphic Design in the Post-Digital Age
Graphic Design in the Post-Digital Age
by Creative Coding Introduction by Demian Conrad
New Deal
New Deal
by two essays from architect Wendy Gilmartin
Rush Print 0 – Bad Type
Rush Print 0 – Bad Type
by testing its performance
Bedwyr Williams: Echt/70°
Bedwyr Williams: Echt/70°
by Tai Shani
Making Design
Making Design
by Cara McCarty

Market

Community Notes