Videogame Atlas: Mapping Interactive Worlds

Luke C. Pearson, Sandra YoukhanaThames & Hudson • ISBN-13 978‑0500024232

Videogame Atlas: Mapping Interactive Worlds coverVideogame Atlas: Mapping Interactive Worlds cover

Videogame Atlas: Mapping Interactive Worlds

Luke C. Pearson, Sandra YoukhanaThames & Hudson

ISBN-10: 0500024235 · ISBN-13: 978‑0500024232 · 2022

Live offer for this book: 9 live copies of this book from $50 (as of 2026-09-09).

Dimensions: 13.7 × 9.8 × 1.3 in

Canonical book record

Completeness 52

Cover quality: good

2manybooks editorial

Luke Caspar Pearson and Sandra Youkhana analyze twelve iconic virtual environments through the rigorous lens of architectural theory. By employing panoramic maps, exploded diagrams, and detailed illustrations, the authors deconstruct the spatial logic of titles such as Minecraft and Final Fantasy VII. This volume bridges the gap between digital world-building and traditional architectural practice, offering a scholarly examination of how interactive spaces are constructed and experienced.

Book metadata

Publisher: Thames & Hudson
2022
Pages: 288Language: English

Marketplace observations

9 live copies of this book from $50 (as of 2026-09-09).

Contributors

Author: Luke C. PearsonAuthor: Sandra Youkhana

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Inferred themes

Machine-inferred from catalog text. Not verified subjects.

Inferred: CartographyInferred: Digital MediaInferred: Game DesignInferred: Graphic DesignInferred: Architectural TheoryInferred: Virtual Environments

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